Player Movement Tweaks
The content of this patch is mainly addressing the complaints about the game's movement.
- The players friction has been increased, leading to less slipperiness.
- The players acceleration has been slightly increased, allowing you to reach top speed and change directions faster.
- Air control has been increased.
- Performing a dodge while in mid-air now gives 100% air control until you land.
- Double jumping in the input direction opposite of your characters movement now zeros your velocity, allowing you to more easily correct jumps.
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