Player Movement Tweaks


The content of this patch is mainly addressing the complaints about the game's movement.

- The players friction has been increased, leading to less slipperiness.

- The players acceleration has been slightly increased, allowing you to reach top speed and change directions faster.

- Air control has been increased.

- Performing a dodge while in mid-air now gives 100% air control until you land.

- Double jumping in the input direction opposite of your characters movement now zeros your velocity, allowing you to more easily correct jumps.


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